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The Myths about Xbox Live Indie Game Development

A great article on Gamasutra from Thomas Steinke of DigitalDNA Games. Thomas is the most successful developer on XBOX Live Indie Games, and provides some great insight into dispelling the myths that...

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Opinion: Smart Indie Development = Starting Simple

I was perusing my Twitter feed the other day and happen upon a conversation that inspired me to write my thoughts about this idea: indie game developers should start small. As a young lad, I dreamed of...

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Simple Tips for Rookie Indie Game Developers

Most indie developers tend to hyper-focus on making their game, and making it exactly perfect, or at least “not selling out” to make some money. Unfortunately if you actually want to continue spending...

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The Dreaded Ten Percent

This is our experience with trying to push Produce Wars through the last ten percent of production. Please send me an e-mail or contact me on Twitter to tell me about the last ten percent of your game....

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Dustforce Sales Figures

A really great writeup I found on the website for Hitbox Team, which created the wildly successful Dustforce platformer which made it big relatively quick. They discuss their sales numbers, costs, and...

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